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Need for Speed Underground




Build the street machine of your dreams by earning cash to pay for custom body kits and a host of licensed car performance modes.

  • Take on 20 racing machines from Mitsubishi Motors, Subaru, Toyota and many more
  • Build the ultimate street machine by earning cash to pay for body kits and performance mods
  • Hundreds of ways to customize your ride. Pick from major aftermarket parts manufacturers
  • Over 100 unique events give racers the opportunity to earn cash, buy more upgrades, and unlock cars and tracks while increasing their street reputation
  • Racing events including – Drag Racing – Explode off of the line with three other racers, on the brink of control, as you race for the finish line. Street Racing – Heat up the cold city streets with some high octane and high speed racing.

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What customers say about Need for Speed Underground?

  1. 104 of 121 people found the following review helpful

    A New Step in the Series., October 19, 2003
    By 
    C. Conard “ExtremeAvalanche” (Fort Collins, CO) –

    This review is from: Need for Speed Underground (Video Game)

    Any fan of the Need For Speed series will be able to tell one thing from Need for Speed Underground, and that is that this new game is pretty much unlike any of the other previous titles in the series. This time through, Electronic Arts is breaking new ground for the series, and is going to the streets for racing flava this time through. Underground is all about street racing, which is seeming to be the next big thing in racing titles as the Midnight Club series has proven. But I am hopeful for something in this new game, and that is I hope that it’s able to bring a new style to the street racing genre. I am a fan of Midnight Club, but let’s face the truth. Midnight Club lacks many key components that prevent it from being the ultimate in street racing titles. Street Racing Syndicate and a game based on The Fast and the Furious are two other street titles currently in development, but from videos and playing demos of these two games at E3, they are shaping up to be quite lackluster. So far, Underground has terrific graphics, sound, and most important of all, gameplay and speed physics. The San-Francisco based city that the game takes place in looks sharp as well as nearly everything else that I have seen so far. EA has even brought in an Academy-Award winning special effects designer to help them in the game’s building process. As far as Midnight Club goes, it lacks in sound, graphics, and above all, the game lacks in gameplay and style. Midnight Club and Midnight Club II both bored me just a week or so after playing them. Another poor feature of the MC series is average multiplayer racing. Underground is working very hard to be a great multiplayer experience on the PS2, and the multiplayer looks awesome so far. Another thing that I am excited about is customization. No other NFS titles have included customization to a heavy degree, but Underground does. You will start out driving, let’s say, a normal Ford Focus, but depending on how you handle things, it could become the most awesome car on the streets. Yes, the series does look like that maybe it slowed down its gameplay a little bit, and another reason for this is because at least in the earlier stages of development for this game, it was possible to completely destroy your car, and it took a load of cash to repair. The slower pace may dissapoint some gamers, but I really don’t have a problem with it. EA has never let me down, and let’s all hope that they put enough time into Need For Speed Underground to make it a street racing masterpiece!

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  2. 10 of 10 people found the following review helpful

    (8.0 out of 10) fun, but flawed., December 3, 2003
    By 
    Lorin Reed (moreno valley, CA United States) –

    This review is from: Need for Speed Underground (Video Game)

    Okay, so everyone is nuts about this game. and when i finally played it, i understood why. the cutomization options are such a fun gimmick- i had a lot of fun turning an ugly yellow VW GTI into a drag racing monster with beautifully tinted windows, custom decals, and rims of my choosing. It’s what everyone wants when they play a racing game- the ability to craft a car that suits their taste, right down to the type of exhaust. And i have no problem with the fact that this feature was implemented. i think it was a good idea. The problem I have is with the way that it was implemented.
    Why am i still unlocking decals and vinyl at level 100? who cares that i finally unlocked the nitrous express decal; dont i deserve more than that at level 100? and why dont i get the wide body kit until the 3rd to last race? great! i can throw this wide body kit on my car, which does absolutely nothing for performance, so that i look good for the final competition.

    Money is never a problem in this game. You always have more than enough to unlock anything you want, because you get money after every race. So, a better way to do this would have been to make everything availible from the start of the game, with higher prices on the performance parts and consistent lower prices on the things you dont need (like decals and vinyl). That way, the player can see what they could potentially be unlocking and work for it, instead of just having it blindly handed to them when they can most definately afford it. But because of the way the customization system was implemented, theres really no point in having money in this game.

    My other complaint is with the AI. its not like you’re actually racing to gain distance on other cars, ever. its more like you’re racing against other cars that will always either be ahead of you, or slightly behind you, and catching up fast. This is especially true in later races, where even if you set the difficulty to easy, cars will catch up quickly, and most likely, pass you. I did an experiment to see how the AI worked, and what i found was kind of dissapointing. In later races, when i would perform almost flawlessly (because i’d had to do the same race about 50 times over and over), another car would always be right behind me, or in front of me. But when i slowed down to the pace of the rest of the group, the AI was more lenient, and waited for me. An advantage to this is that the gameplay always provides tension. But the disadvantage is far greater: having to do a six or seven lap race over and over, possibly doing a single circuit a hundred times, just because you crashed once.

    Of course, these are technical flaws, and the game appeals to people at an aesthetically pleasing and fun level, rather than a technical one. its an arcade racer, and it doesn’t dissapoint at it’s arcadiness. You customize your car because it makes it look better. You race against difficult AI becase nothing beats the thrill of seeing the screen blur all those downtown lights into a complete euphoric mass when you use your nitrous to barely pass up another car, just before the finish line. The graphics are amazing, and are a complete evolution from previous nfs games.

    This game has conquered it’s niche, with cutscenes and music straight outta the fast & the furious (the drawbridge jumps are a complete rip-off of the second movie’s drawbridge scene). And the cars are awesome in that they’re actually licensed, and you treat em’ like your babies as they go from crap to demi-god machines. And i guess thats what matters most with this game- fun. And you’ll have quite a great deal of that, as long as you’re willing to put up with a slightly less amount of frustration.

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  3. 8 of 8 people found the following review helpful

    This game is amazing!!!!, November 30, 2003
    By 
    Will Lewis m/(-_-)m/ (Ponte Vedra, FL USA) –

    This review is from: Need for Speed Underground (Video Game)

    Okay, here’s the bottom line: NFS Underground is the all-around best game I have ever played. The feature that lets you customize the cars is insane. You can earn style points and unlock new parts for your car. The coolest thing I think is the vinyls. You can add up to 4 layers of this stuff, giving your car the ultimate look.
    There is also something that makes turning a whole lot easier. It’s called Drift. I personally always drove into walls in the other versions of the game. It makes your car turn sideways and slide, making it easier not to hit walls.
    Here’s one negative: you race in the dark. It’s tough at first, but you get used to it. The cars are really cool, but if you don’t customize them, they’re really not.
    The soundtrack is sweet, with Lil’ John & Eastside Boyz:”Get Low”, Petey Pablo, Mystikal, Rancid, Nate Dogg, Overseer, and many more. I hadn’t heard half the songs, but they’re really good.
    The city enviornment is amazing, making it feel like you’re in a different world. The graphics are amazing, and the people in the game are very lifelike.
    The Underground mode is magical. You start out with a pretty crappy car selection, but I recommend getting a cheap car and getting upgrades for it. You choose races from a map and it brings you right to the race.
    What I like about this game is the style cars and what they look like. I mean, who would race with a Mclaren F1 like they had in NFS 2? I would keep one of those babies locked up in a garage and polish it every day.
    I hope this review has helped, and it is a must-have for fans of The Fast and the Furious series.

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Tags » Need, Speed, Underground
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